![]() The program also gives you the opportunity to set the dimensions of the bush / tree. This little utility enables you to create 3D tree object in a fast and easy way, using your own texture. There are in fact more options for creating a train panel, but that is not something to be worried about at the start. This might seem difficult at first, but once you get familiar with the commands and techniques used for train panel creation, it is quite easy. ![]() If you don’t feel like creating an object or a route, you might perhaps try to create a drivable train instead. You will need to check it regularly to avoid misplaced or missing objects, because this devalues the route and ruins the overall impression. ![]() R oute Viewer When it comes to route production, it is always necessary to have an opportunity to see what impact your changes have in the “real” world. Every route in openBVE consist of objects, so if you are planning on constructing your own route, you will need object building skills anyway. It will give you a clue on how things work, what can be achieved and how to make your work simple and efficient. From my own experience, I would recommend starting your own development for the sim by creating a simple object. The object viewer is a program that enables you to visualize any openBVE object. They consist of Route Viewer, Object Viewer, Object Bender, Train Editor and Object Validator. ![]() The OpenBVE documentation is available here.
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